![]() In those applications, at least, users generate fast, noisy raw source renders, then denoise them to achieve the desired image quality: a process faster than allowing the image to resolve to the same point unaided. The other new feature to be announced is a new denoising algorithm (shown above): very much the flavour of the month, given the inclusion of similar systems in RenderMan and new standalone tool Altus. (For comparison, Chaos Group has a discussion of how V-Ray’s own adaptive sampling systems work here.) Although the post doesn’t go into any specifics, it’s essentially a means of arriving at the same final image quality in a shorter time. The first of the new features to be named is adaptive image sampling. The announcements form part of a long blog post on the company’s plans for 2016, alongside details of a new ‘Corona Academy’ training program, and details of the upcoming Cinema 4D and SketchUp editions of Corona.Ĭoming up in version 1.4: adaptive image sampling, denoising, improved performance Render Legion has posted details of some of the features planned for Corona Renderer 1.4 for 3ds Max, the next release of its CPU-based production renderer, including adaptive image sampling and denoising.
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